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The Battle Of Sol Download Exe

Updated: Mar 27, 2020





















































About This Game STORY SYNOPSISBy the year 2500 Earth had become toxic and unsafe for human life. Pollution and overpopulation had ravaged the planet, forcing humanity to the stars. Colonies and settlements soon sprung up across the solar system, but man had not left its thirst for war behind. Then, they learned the Sun was dying, and everything changed. Only when faced with a threat greater than each other did the nations of man finally come together. The United Colonies of SOL (UCS) was born, its first and only mission: to locate a new home for mankind, safely beyond the doomed borders of our solar system. Suit up and take on the role of the Lieutenant Williams and enigmatic Brother Aelius as you battle a mysterious enemy within humanity's solar system and beyond!GAME FEATURES- Beautiful visuals powered by Unreal Engine 3.- Dogfight intelligent AI enemy fighters capable of performing advanced maneuvers to keep you on your toes!- Pilot multiple ships -each with their own distinct handling and armament.- 21 campaign missions spread throughout our solar system and beyond!- Earn medals based on mission performance!- Full Tobii EyeX Integration! Infinitescreen support, target enemies, and more using your eyes!- Fully voice acted by top name VO talent including Dave Fennoy (Lee from Season 1 of the Walking Dead), Rachel Butera (actress best known for her on-point impressions and appearances on The Howard Stern Show), Artie Widgery, Alex Brandon (Skyrim, Deus Ex), Troupe Gammage, Laura Post (The Evil Within, Hearthstone) and much more!- Now with Steam Workshop support! Create and share custom missions using the same tools we use! 1075eedd30 Title: The Battle of SolGenre: Action, Indie, SimulationDeveloper:Bit Planet Games, LLCPublisher:Bit Planet Games, LLCRelease Date: 1 Jul, 2015 The Battle Of Sol Download Exe Recommendation - Not so much (After about 5 + hours)I love Space Sims so I try a new one every now and again. This is not Freespace2, Freelancer, Wing Commander or the Alpha of Star Citizen. This is a mission to mission game where a single failure and you cannot move on. Pros1. Easy to playCons1. On the rail format for story - (You pass or fail a mission but cannot move on if you fail)2. No customization for ships.3. No choice for load out.4. Cardboard props for characters.5. No interest in re-play.6. Voice acting... Meh.So why should you play. Well to be honest if you need to blow stuff up without caring of story or characters than this can get you by.. Good game, easy to learn. Fun blasting. Just a couple of things...There are a lot of great things about this game - graphics, story... lots of potential.That said, flight mechanics and a couple of other things leave A LOT to be desired.1) No side thrusters - up, down, left or right. Unless I don't understand the controls, you can't control the direction of your ship... only backward or forward. Even Tom Hanks had side thrusters in Apollo 13.2) Buggy. Sound goes in and out (I've checked my machine and settings.. definitely on the side of the game). You can travel through ship models... I've designed 3d spaceships for games before and this isn't a hard issue to avoid. I DO recommend this game as it has a lot of potential. I suggest they model their flight mechanics as Allegiance did, which is considered semi-Newtonian.. I would definitely reccomend this game to anybody who is a fan of accessible space shooters. There are no complicated controls and functions that serve very little purpose(At least from my experience - this might differ for someone else) and has an adequate story for the price. There are very clearly defined character roles throughout, which I personally thought were well written and served a purpose. My only complaint is the lack of control over the 'drift' of your ship and maneuverability, which often results in you crashing into a frigate, something which can result in your instant death depending on the ship you are piloting and the speed you are going at. Overall, though i've not played much of it so far, I would highly recommend this, especially at the sale price(69p at my time of writing - 02\/08\/17). Despite my current playtime, I could easily see myself finishing this. For reference I use a mouse and keyboard, not a joystick, and I have had no problems.. Just picked this up, played the 1st 3 missions (died on 3rd). I have to say, nice job guys. You captured that Wing Commander feel, with an interesting story. First two missions are training, but fear not, it ramps up quickly in the 3rd, I got overwhelmed pretty quick, but it was fun.Well back to the game, just wanted to give this it's due.. This game is definitely worth the money. Gameplay is solid, controls are easy to use, and the everything fits in smoothly. The devs also put out an update a day, and also seem to listen to the community.. I don't normally do this so I apologize in advanced. I will try to be as nice as possible....1) Game looks pretty nice, cap ships look cool and at first I thought "wow this is gonna be cool!"2) Hotas support is a real pain. I don't want to go into too much detail here but it took me hours to setup. I gave up trying honestly cuz I bought this game a few days after release. Now finally today I dedicated another 3 hours to trying to to setup my Hotas. I have CH fighterstick and CH pro throttle. It is SOOOO complicated with about 40 different axis choices and it doesn't sense any axis so you must do this manually. Would be easy without the maybe 15 or so subcategories for axis. I have never seen anything this complicated and I have played many space sims. Feels like they just threw HOTAS support in for us and said "you figure it out!". In the end of a 3 hour setup run I finally stopped trying to designate my throttle and rolls to any axis. I just shut them off and found out how to designate those controls to the keyboard. In other words, old school 90s wing commander style play from here out, Stick and keyboard. Still, I was determined to give this an honest try.3) Sounds Really rough here. When overheating you hear a loud "ping!". Thought I could turn that effect down by turning sound fx down and leaving music and master volume up but nope. Just turns down other sounds but that damn ping sound stays loud as hell! The weapon sounds are also really bad here. No real gun sounds and no real missile sounds. One good thing I will say is the voice acting is pretty cool. Well done in that department.4) Gameplay. Really simple, boring fighting. Made it 10 missions in. Only way you can tell you are being attacked is a red color in the corner of your ship. No feel of impact or sound effects to help you know. Also on the flipside it's hard as hell to tell you are hitting the enemy ship other than they visually take damage. Even after all the HOTAS nightmares the joystick randomly rolls while making fast movements. The CH Fighterstick CANNOT ROLL so this is a software problem with the game. This never happened in any space sims I ever played before. Very annoying. Also everytime to fire your guns the whole screen blurs up and shakes like crazy. Not cool man....5) Summary Guys, I thank you for trying to make a fun single player space combat game. I miss these types of games dearly as a big fan of the glory days of Wing Commander, Freespace, X Wing and Tie Fighter. However, this time...mission not accomplished. I am very sorry to write a review like this. But the fact that I paid money for this game is a damn shame. I have played fan made mods of Wing Commander and Freespace games that are honestly 10 times as good as this. Those were made by non pros. Examples would be Wing Commander Saga, Wing Commander Standoff, and about a dozen Freespace mods. I do however hope you guys try again sometime soon. But you need to take your time and make a good game. Make the game interesting. Instead of just checkpoints all the time give us real destinations. The guns need to feel like guns. Missles need to be improved greatly. The art style you guys used was awesome. IT LOOKS SWEET!! Also, next time you build a space combat game, make it with the HOTAS in mind from the beginning. Don't just tack in on after the fact. Space combat games died with Freelancer and I think a big part of that was the fact that this is the beginning of mouse space combat games. Alright, that's all I have to say. Once again, I'm really sorry to the creators if this sounds harsh......but it's all the truth. I respect you a lot for trying but this has been a terrible gaming experience for me.. It's a fun old school space sim. With about 70 min of game play I'm liking it, it was well worth the $15 I paid for it. A lot of nostalgia value, feeling like Freespace or Starlancer, on a $15 budget. But, MY JOYSTICK IS NOT WORKING. I have an X-55 with a set of rudder pedals. The game defaults to using my rudder pedals as the input device - which, for reasons, leaves me spining in space. I'm sure that I can work around but using the whole HOTAS set up is out of the question right now. That's not a deal breaker though. Although I am I proud HOTAS user that's not the way this game is meant to be played. The game plays more as a arcade then sim. But that's fun. Bottom line: If you've played through the real old school space games then this is something fun to do.

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